Godot

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Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface released under the MIT License. It provides a comprehensive set of common tools, so users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms.

Release Released Active Support Critical, Security and Platform support Latest
3.6 (LTS) 3 months ago
(08 Sep 2024)
Yes Yes 3.6.0
(08 Sep 2024)
4.3 3 months and 4 weeks ago
(15 Aug 2024)
Yes Yes 4.3.0
(15 Aug 2024)
4.2 1 year ago
(29 Nov 2023)
Yes Yes 4.2.2
(16 Apr 2024)
4.1 1 year and 5 months ago
(05 Jul 2023)
Yes Yes 4.1.4
(16 Apr 2024)
4.0 1 year and 9 months ago
(01 Mar 2023)
Yes Yes 4.0.4
(02 Aug 2023)
3.5 (LTS) 2 years and 4 months ago
(05 Aug 2022)
Yes Yes 3.5.3
(24 Sep 2023)
3.4 3 years ago
(05 Nov 2021)
Ended 2 years and 4 months ago
(05 Aug 2022)
Ended 2 years and 4 months ago
(05 Aug 2022)
3.4.5
(01 Aug 2022)
3.3 3 years and 7 months ago
(21 Apr 2021)
Ended 3 years ago
(05 Nov 2021)
Ended 3 years ago
(05 Nov 2021)
3.3.4
(01 Oct 2021)
3.2 4 years and 10 months ago
(29 Jan 2020)
Ended 3 years and 7 months ago
(21 Apr 2021)
Ended 3 years and 7 months ago
(21 Apr 2021)
3.2.3
(16 Sep 2020)
3.1 5 years and 9 months ago
(13 Mar 2019)
Ended 4 years and 10 months ago
(29 Jan 2020)
Ended 4 years and 10 months ago
(29 Jan 2020)
3.1.2
(03 Dec 2019)
3.0 6 years and 10 months ago
(29 Jan 2018)
No No 3.0.6
(31 Jul 2018)
2.1 (LTS) 8 years ago
(09 Aug 2016)
No No 2.1.6
(08 Jul 2019)
2.0 8 years ago
(22 Feb 2016)
No No 2.0.4.1
(10 Jul 2016)
1.0 10 years ago
(15 Dec 2014)
No No 1.0
(15 Dec 2014)

Each stable branch starts with a major.minor release (without the 0 for patch) and is further developed for maintenance releases. Stable branches are supported at minimum until the next stable branch is released and has received its first patch update. In practice, stable branches are supported on a best effort basis for as long as they have active users who need maintenance updates.

On a new major version release, the previous stable branch becomes a long-term supported release. This is the case for the 2.1 branch, and will be the case for the latest 3.x stable branch by the time Godot 4.0 is released.

The development cycle aims for a new minor release every 3 to 6 months. The Godot release policy is a set of guidelines and “what will actually happen depends on the choices of core contributors, and the needs of the community at a given time”. Godot loosely follows Semantic Versioning.

More information is available on the Godot website.

You should be running one of the supported release numbers listed above in the rightmost column.

You can check the version that you are currently using by running:
godot --version
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You can submit an improvement to this page on GitHub :octocat: . This page has a corresponding Talk Page.

A JSON version of this page is available at /api/godot.json. See the API Documentation for more information. You can subscribe to the iCalendar feed at /calendar/godot.ics.