|Version||Released||Active Support||Critical, Security and Platform support||Release|
2 weeks ago
(22 Apr 2021)
1 year and 4 months ago
(01 Jan 2020)
2 years ago
(01 Mar 2019)
3 years and 4 months ago
(01 Jan 2018)
4 years and 10 months ago
(01 Jul 2016)
5 years ago
(01 Feb 2016)
6 years ago
(01 Dec 2014)
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface released under the MIT License. It provides a comprehensive set of common tools, so users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms.
Each stable branch starts with a
major.minor release (without the 0 for patch) and is further developed for maintenance releases. Stable branches are supported at minimum until the next stable branch is released and has received its first patch update. In practice, stable branches are supported on a best effort basis for as long as they have active users who need maintenance updates.
On a new major version release, the previous stable branch becomes a long-term supported release. This is the case for the 2.1 branch, and will be the case for the latest 3.x stable branch by the time Godot 4.0 is released.
Starting with Godot 3.3, the planned development cycle aims for a new minor release every 3 to 6 months. The Godot release policy is a set of guidelines and “what will actually happen depends on the choices of core contributors, and the needs of the community at a given time”. Godot loosely follows Semantic Versioning.
More information is available on the Godot website.
You should be running one of the supported release numbers listed above in the rightmost column.
You can submit an improvement to this page by visiting GitHub. You will need to fork the website and submit a Pull Request.